One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
It’s 0.666× time scaling max, and 0.0625 min.
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
c_max=0.999
(See: Time Dilation, General, Special Relativity)