• brucethemoose@lemmy.world
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    13 hours ago

    Well, it would be massively, massively better if they did some basic validation and tuning in a Proton environment.

    Thousands of open-source-dev man-hours patching in hacky workarounds for Windows games not ideal; it’d be far easier for the game dev to fix things (or raise issues) from their end. And those Proton devs have better things they could be doing.